It was a typical Tuesday in my seventh-grade social studies class. Only, it wasn’t. I couldn’t coax students to stop writing. I made several announcements to save and export work to Google Drive and to put away computers. Students continued to pore through the books and online sources to learn more details about major battles in the American Revolution. The class bell did not seem to faze anyone.
Students were using interactive fiction tools to reimagine American Revolution battles as text-based adventures, written from the second-person perspective. Interactive fiction is essentially a computer-based version of Choose Your Own Adventure books, in which the reader has agency regarding a story’s multiple, threaded outcome.
I’ve written about interactive fiction before, and see it as a way of engaging students in cross-curricular activities.