10 Student-Centered Ways To Use Blab In The Classroom with @shfarnsworth

10 Student-Centered Ways To Use Blab In The Classroom with @shfarnsworth

Blab is a live-broadcasting app that streams video to a “Public” or “Unlisted” stream (host’s choice). With 4 “Open-Seats” available in each Blab, topic-driven conversations are shared with a live audience. Interaction also occurs via text through live audience participation. While anyone can call-in (or ask) for an “Open-Seat”,  only the host can approve who…

What’s At Risk When Schools Focus Too Much on Student Data? | MindShift | KQED News

What’s At Risk When Schools Focus Too Much on Student Data? | MindShift | KQED News

Have you ever seen a school data wall? In a struggling Newark, N.J., public school, I’ve seen bulletin boards showing the test scores of each grade compared with state averages. And in one in affluent Silicon Valley, I’ve seen smartboards that track individual students’ math responses in real time. These kinds of public displays send…

Apple, Microsoft and Google race to introduce your kid to coding – CNET

Apple, Microsoft and Google race to introduce your kid to coding – CNET

There’s never been a better time to be a young programmer. Source: Apple, Microsoft and Google race to introduce your kid to coding – CNET Everything is math, and programming is math, so programming is everything. Some will dismiss this emphasis on programming, especially at the elementary level, but I believe that the ability to…

Android, Asus Flip, and the maker classroom, top 3 posts for the week

Android, Asus Flip, and the maker classroom, top 3 posts for the week

Android has come to the Asus Flip Chromebook! Google released Android on the ChromeOS developer channel this week, enabling Android apps to run on the Asus Flip Chromebook. Unboxing the $69 (currently $49) PocketCHIP My PocketCHIP finally came this week! Two presents in the same week. 4 Tools to Merge the Digital and Physical in…

4 Tools to Merge the Digital and Physical in Your Maker Classroom | EdSurge News

4 Tools to Merge the Digital and Physical in Your Maker Classroom | EdSurge News

Managing that change in a Making context that encompasses digital tools, hands-on construction, creation and interaction allows students to learn and create new knowledge experientially. It gives them the ability to conceptualize new ideas and invent solutions for unexpected problems. Source: 4 Tools to Merge the Digital and Physical in Your Maker Classroom | EdSurge…