The cliché is a fifty-year-old asking some ten year old student for help in making the computer work. Having trouble making working with your device or your software? Just grab one of those digital natives to handle it for you!
What makes this worse is that students believe they are experts because adults have been telling them that they are. I’ve had the conversation with several students about why they shouldn’t be force-quitting the appson their iPhones, and the looks I get range from, “Cool, I didn’t know that” to “I don’t believe you, I’m going to still force-quit apps”.
Findings showed that using video instead of other teaching methods resulted in small improvements in student learning, whereas using video in addition to other teaching methods resulted in larger improvements. Source: Study: Pre-Recorded Videos Prove More Effective for Student Learning Than In-Person Instruction – Higher Education The article discusses the various advantages to using pre-recorded…
A subtler factor arose as an unexpected side effect of the introduction of “productivity-enhancing” networked personal computers to professional life. As the economist Peter G. Sassone observed in the early 1990s, personal computers made administrative tasks just easy enough to eliminate the need for dedicated support staff — you could now type your own memos using…
It wasn’t Nineteen Eighty-Four that had the most to say about the America of the 1980s, but rather Aldous Huxley’s Brave New World. “In Huxley’s vision,” Postman noted, “no Big Brother is required to deprive people of their autonomy, maturity, and history.” Instead: “People will come to love their oppression, to adore the technologies that…
It’s true: programmers think differently than everyone else. Not to say that programmers are necessarily smarter, more logical, or more rational than everyone else, as is commonly said. But scientists have recently started studying the brains of programmers and have come to some interesting conclusions. Source: How Programming Affects Your Brain: 3 Big Truths According to…
In nationally representative yearly surveys of United States 8th, 10th, and 12th graders 1991–2016 (N = 1.1 million), psychological well-being (measured by self-esteem, life satisfaction, and happiness) suddenly decreased after 2012. Adolescents who spent more time on electronic communication and screens (e.g., social media, the Internet, texting, gaming) and less time on nonscreen activities (e.g.,…
A 2015 study found that 65% of student licenses for education technology products go unused, and you don’t have to look far to find examples of technology implementation disasters. EdTech purchases going to waste is often the result of multiple factors, and the consequences impact all stakeholders: school systems that waste precious budgets, EdTech companies that…