How can we use video games to teach?
I doubt anyone would argue with the goals of making math class more joyful and playful, but those goals are more easily adapted to a poster or conference slidedeck than to the actual experience of math students and teachers.
So what does a math class look like that responds whenever a student acts mathematically, that interprets rather than evaluates mathematical thought, that offers students joy in being the cause of something more than just evaluative feedback.
Source: Learning the Wrong Lessons from Video Games – dy/dan
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