In an era of national attention to what’s real and what isn’t, we asked educators to share their strategies for helping students sort out fact from fiction.
The definition of fake news has been very distorted since the election. Now, it seems that any news that a person disagrees with is fake news. Which is not what fake news is. Fake news is fiction written in the disguise of a news article.
Phishing attacks are increasing in number and evolving in variety (newer methods include spear phishing and CEO fraud), putting at risk millions of users worldwide – actually, everyone with an email account. Why are they so popular among fraudsters and why are they so successful? Source: 6 reasons why phishing is so popular and successful –…
Different video games use failure in different ways. Some use it to shock players and teach them what not to do, while others use death as a punishment for carelessness, recklessness, or some other mistake. Super Gridland, the new mobile RPG-puzzle hybrid from Canadian developer Michael Townsend, treats failure as a journey. With each mistake, you…
We asked prominent voices in education—from policy makers and teachers to activists and parents—to look beyond laws, politics, and funding and imagine a utopian system of learning. They went back to the drawing board—and the chalkboard—to build an educational Garden of Eden. We’re publishing their answers to one question each day this week. Responses have…
The implications of Lee Sedol’s defeat by Google’s AlphaGo A week later and this is still a hot one! Twitter tips for a Friday A great list of tips. Inserting special characters and emoji into Google Docs Awesome way to spruce up documents.
Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Source: Young people who play video games have higher moral reasoning skills – inews.co.uk I really don’t mean to toot the video gaming horn, but video gaming and educational technology are very much…
Although virtual reality may be experiencing slow adoption in the consumer market, one area where it seems to have truly untapped potential is in the classroom where virtual worlds could help students visualize and learn about history, science, and culture in an unprecedented fashion. To capitalize on VR’s increasingly instrumental role in visual education, Facebook-owned Oculus…