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The Problem with App Smashing
On many occasions, I have seen/read about App Smashing being leveraged in a way that is entirely anti-inquiry. In instances such as these, an overly contrived and smooth, risk free process is followed, all for the sake of a “cool” product. Source: The Problem with App Smashing A different take from mine on app smashing.

Scratch 3.0 is released today!
Scratch 3.0 is released today! Source: 3 Things To Know About Scratch 3.0 – The Scratch Team Blog – Medium Scratch 3.0 is scheduled to be released this afternoon! Scratch is an online programming development environment that uses multicolored blocks instead of code. The new version is tablet friendly, discarding Flash which makes Scratch usable on iPads for the first…

Lightbot teaches programming to students ages 4 and up
Get kids programming within minutes. Source: Lightbot Lightbot is a series of challenges for students to learn programming, much like Swift Playgrounds or All Can Code. These activities are broken up into two categories, one for students ages 4-8 and the other for students ages 9+. The activites can be completed on iOS, Android, or…

The Schoenblog: Using Data for Better Learning with #GoogleForms
Data-driven instruction is one of those buzzwords in today’s educational landscape. We hear all about data, but if your experience is anything like mine, you’ve never really been trained to do much with it. Sure, we give pre-assessments and set goals for post-assessments, growth, and student success, but it often feels like we’re doing so…

Share the Product and the Process – John Spencer
About a month ago, someone placed a pair of hipsterish glasses on a museum floor as a prank. Within minutes, a crowd gathered to take pictures of the new “work of art.” You could read this as a throwback to the Dada movement or you could view it as yet another ironic, cynical, postmodern statement…