The wide availability of user-provided content in online social media facilitates the aggregation of people around common interests, worldviews, and narratives. However, the World Wide Web is a fruitful environment for the massive diffusion of unverified rumors. In this work, using a massive quantitative analysis of Facebook, we show that information related to distinct narratives––conspiracy theories and scientific news––generates homogeneous and polarized communities (i.e., echo chambers) having similar information consumption patterns.
Basically, Facebook becomes an echo chamber for like minded individuals, limiting access to information that is contrary to the beliefs of the echo chamber.
As educators, we’ve spent years attending classes, participating in workshops, going to conferences, and continuing our education. The more we learn, the more we create and collect. Because of the time and effort that we spend developing such rich resources, it becomes challenging to let some of them go. I’ve struggled with this for years….
An Indian teenager has built what is thought could be the world’s lightest satellite, which will be launched at a Nasa facility in the US in June. Rifath Shaarook’s 64-gram (0.14 lb) device was selected as the winner in a youth design competition. The 18-year-old says its main purpose was to demonstrate the performance of…
There’s no shortage of “nature soundtracks,” but how many of them are the actual sounds from a US National Park? To celebrate its 102nd birthday, the National Park Service is offering ParkTracks, a 12-minute mix of sounds from across various national parks. The sounds were captured by the NPS’s (wonderfully named) Natural Sounds and Night Skies Division,…
Although the article is pretty technical, Building Capacity at Reclaim spells out six things that Reclaim Hosting provides to get the most out of their employees. I found the article fascinating because of what it lays out could be used in our classrooms. Especially the fun!
Specifically, the number of Americans engaged in R&D has jumped by more than twentyfold since 1930 while their collective productivity has dropped by a factor of 41. “It’s getting harder and harder to make new ideas, and the economy is more or less compensating for that,” Bloom said. “The only way we’ve been able to…
As a teenager, Pete Etchells lost his father to motor neuron disease, and often, when the anniversary of his death rolled around, he found solace in playing video games, like hunting for the elusive Time Lost Proto-Drake in World of Warcraft. Gaming started as an escape, but over time, he found those virtual worlds helped…