Four years ago, Chris Nagele did what many other technology executives have done before — he moved his team into an open concept office.
His staff had been exclusively working from home, but he wanted everyone to be together, to bond and collaborate more easily. It quickly became clear, though, that Nagele had made a huge mistake. Everyone was distracted, productivity suffered and the nine employees were unhappy, not to mention Nagele himself.
Classrooms are essentially open offices. Well, they’re even worse than open offices since the desks and chairs are usually not comfortable and their is no ownership of what little space the students get.
What’s more, certain open spaces can negatively impact our memory. This is especially true for hotdesking, an extreme version of open plan working where people sit wherever they want in the work place, moving their equipment around with them.
Whoa, that sounds a lot like how classrooms work now!
Self-control is a very important skill to develop which is sometimes pretty difficult to learn. According to Laura Markham Ph.D. of Psychology Today1, “Only 30% of 4 year olds can manage their emotions, anxiety and impulses to resist temptation.” Why should that matter? I’m actually surprised that the number is as high as 30%!
In the past, I’ve written on ideas for gamification—using games in the classroom—but lately I’ve been reflecting on some of the bigger ideas that games open up in terms of pedagogy and the classroom experience. While we can use games as tools and perhaps build units that are gamified, we might also adopt some basic…
What if I told you that, contrary to the alarming headlines and eye-catching infographics you may have seen ricocheting around social media, new technologies aren’t shaking up the labor market very much by historical standards? You might think I was as loopy as a climate-change denier and suggest that I open my eyes to all…
As a teenager, Pete Etchells lost his father to motor neuron disease, and often, when the anniversary of his death rolled around, he found solace in playing video games, like hunting for the elusive Time Lost Proto-Drake in World of Warcraft. Gaming started as an escape, but over time, he found those virtual worlds helped…
At Forest Grove Elementary School, along the Ohio River just northwest of Pittsburgh, the Rust Belt is giving way to educational innovation. In a windowless room in the library, first- and second-graders experiment with a strange teaching device that’s half computer and half wooden play table. A giant computer screen looms over the table, and…
Teachers are incorporating cloud tools and content into instruction in ways that change how they interact with students both in and outside the classroom. They are no longer limited to face-to-face instruction or constricted by class schedules. Instead, teachers are using both tools that are imposed by administrators and more ad-hoc resources. Source: How teachers see…