In the past, I’ve written on ideas for gamification—using games in the classroom—but lately I’ve been reflecting on some of the bigger ideas that games open up in terms of pedagogy and the classroom experience. While we can use games as tools and perhaps build units that are gamified, we might also adopt some basic ideas from the experience of playing games. Here are four takeaways from games that we can instill in our classrooms.

Source: What’s a Gamer Brain and How Can We Harness It in Class? | Edutopia

For additional resources, look at Bartle’s taxonomy of player types. Not all students approach a game in the same way.

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