{Edchat} How can our social interaction addiction be used in the classroom?

{Edchat} How can our social interaction addiction be used in the classroom?

A new study of dysfunctional use of smart technology finds that the most addictive smartphone functions all share a common theme: they tap into the human desire to connect with other people. The findings, published in Frontiers in Psychology, suggest that smartphone addiction could be hyper-social, not anti-social. “There is a lot of panic surrounding…

{Edchat} Creating lessons by learning From ‘PAC-MAN.’

{Edchat} Creating lessons by learning From ‘PAC-MAN.’

The implication here — also evidenced by the return of vinyl records and high-quality turntables — is of a kind of back-to-basics approach and even an emotional pining for the technology of yesteryear. The message for entrepreneurs? Those looking to build or expand their software products and businesses might want to take note. Source: Developing…

{Edtech} Become the king of fake media with the game Bad News

{Edtech} Become the king of fake media with the game Bad News

Bad News is a Twine-style game designed by members of the Cambridge Social Decision-Making Lab and media literacy group Drog. Its goal is to teach players about digital misinformation by turning them into purveyors of it. You’ll start with a small-time Twitter account and slowly build followers by feeding their appetite for fear and anger,…

{Making} New kit from 3Doodler allows students to make their own Hexbug

{Making} New kit from 3Doodler allows students to make their own Hexbug

3Doodler has also partnered with robotic insect toy company Hexbugs to launch a “Make Your Own Hexbug” set, which lets kids draw insect body parts and legs on a custom DoodleMold. The little motor inside the completed Hexbug lets the robotic insects hop and scurry across, which kids can put inside mazes or race against…