Along with the release of iOS 13.4, iPadOS 13.4, and macOS 10.15.4, Apple also released several exciting new features aimed to simplify the lives of its enterprise and K-12 customers. Among the new features are Shared iPad for Business, Assessment Mode for Mac, Shared iPad Temporary Session for K-12, and Proxy support for APNs. Source: Apple debuts Shared iPad for…
In an open letter to Apple, two of its major shareholders, Jana Partners and the California State Teachers’ Retirement System, have raised concerns about research that suggests young people are becoming “addicted” to high-tech devices like the iPhone and iPad, and the software that runs on them. It asks the company to take a number of…
A friendly robot greets me on Facebook. He’s dressed like a doctor, stethoscope and all, here to do a security checkup. So for the next 5 to 10 seconds, I wait as he pokes and prods my account. “He’s really taking good care of me!” I think, when I start to wonder: Are Facebook’s servers…
In the past, I’ve written on ideas for gamification—using games in the classroom—but lately I’ve been reflecting on some of the bigger ideas that games open up in terms of pedagogy and the classroom experience. While we can use games as tools and perhaps build units that are gamified, we might also adopt some basic…
Using technology for learning makes sense. Technology creates access, transparency, and opportunity. Any smartphone or tablet is media incarnate–video, animation, eBooks, essays, blog posts, messages, music, games. The modalities of light, color, and sound all arranged just so to communicate a message or create an experience. But there is a difference, claims this graphic from teachbytes,…
Most people make relatively few personal experiments, in both small and big things. The cost of passivity is enormous. Source: Why Trying New Things Is So Hard to Do The opening story on pop struck home for me. For the longest time I would never get a pop from the gas station’s self-serve fountain machine…