The think-tank examined the relation between social media use (including online time) and mental illness:
While twelve percent of children who spend no time on social networking websites on a normal school day have symptoms of mental ill health, that figure rises to 27 percent for those who are on the sites for three or more hours a day.
There’s no clear indication as to whether the extra time online was a catalyst for mental health issues, or if it was the other way around. The majority of children, whether extreme users or not, reported anxiety whenever there wasn’t an internet connection.
Source: Windows 11 SE laptops arrive to take on Chromebooks in schools – The Verge Competition is good, and right now Chromebooks could use a good competitor. Windows 11 SE laptops could be a good option for schools, but only if Microsoft makes them easy to manage. Chromebooks are great in the management department. Need to…
Ernst and Young was the first prominent graduate employer to decide that its own entry criteria were a more accurate judge of job applicants than the degree classifications on their CVs. But similar moves away from a reliance on degree grades are now taking root at other big accountancy firms PwC and Deloitte, too. Source: What skills do…
A corporate laptop being used in a coffee shop at a weekend was enough to allow a sophisticated cybercrime group to compromise an organisation’s entire infrastructure. The incident was detailed by cybersecurity firm Crowdstrike as part of its Cyber Intrusion Services Casebook 2018 report and serves as a reminder that laptops and other devices that are secure while…
I received a Christmas gift in fourth grade that profoundly impacted my career path and thus the rest of my life. That gift was a VTech PowerPad Plus “pre-computer.” While just a toy, the PowerPad line of products from the late 1980s and early 1990s were functioning computers that featured, among a handful of educational…
A decade ago, smart devices promised to change the way we think and interact, and they have – but not by making us smarter. Eric Andrew-Gee explores the growing body of scientific evidence that digital distraction is damaging our minds Source: Your smartphone is making you stupid, antisocial and unhealthy. So why can’t you put it down?…
A challenge we faced while building SpriteBox Coding, a learn to code game for kids ages 5+, was that the educational component primarily centred around puzzles. However, as we learned with our previous title LightBot, for some kids, puzzles simply aren’t exciting on their own. There were often players who needed a reason for why…