When schools try to innovate, they often take a traditional top-down approach: devise a strategy, roll it out to teachers and support a high-fidelity implementation. The end result is often one that lacks teacher support or genuine enthusiasm — initiatives putter along and change is sporadic or modest.In education and beyond, innovation is usually the result of iteration rather than central planning. In schools that succeed in implementing real instructional improvements, teachers figure out how to improve teaching and learning by journeying through multiple passes of a cycle of experiment, reflection and adjustment.
Number one on their list is, what I feel, an important and overlooked aspect of education. Research and development is all too often replaced with, “the research says we should be doing this, so let’s implement this across the building or district, without doing any R&D”.
As a professional corporate trainer, I take the same care and attention when I prepare the room for a train-the-trainer workshop. I want my participants to feel welcome, comfortable and relaxed—just as if I were welcoming them into my own home. Depending on the workshop I’m delivering, we may be spending anywhere from one to five days together,…
NASA has created an online image and video library. The library consists of more than 140,000 images, videos, and audio files from NASA. Media can be browsed by newest added files, or you can search by keyword or object name. The new website consolidates media from more than 60 collections. Since the media was created by…
Students’ opportunities to learn about and use technology and engineering happen both inside and outside the classroom. Therefore, the 2018 TEL assessment included a student survey questionnaire asking about these experiences across and within the three content areas—Technology and Society, Design and Systems, and Information and Communication Technology. Source: NAEP Technology & Engineering Literacy: Student…
New research by scientists at Michigan State University suggests that laptops do not enhance classroom learning, and in fact students would be better off leaving their laptops in the dorm during class. Although computer use during class may create the illusion of enhanced engagement with course content, it more often reflects engagement with social media, YouTube videos,…
Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Source: Young people who play video games have higher moral reasoning skills – inews.co.uk I really don’t mean to toot the video gaming horn, but video gaming and educational technology are very much…
So next time you’re faced with a “data-driven” scenario do this: instead of looking for the answers the data provides, look for the questions it generates. Source: If You Want to Be Creative, Don’t Be Data Driven – Microsoft Design – Medium Data always has its purpose and reason for being collected, but blindly doing…