Managing that change in a Making context that encompasses digital tools, hands-on construction, creation and interaction allows students to learn and create new knowledge experientially. It gives them the ability to conceptualize new ideas and invent solutions for unexpected problems.

Source: 4 Tools to Merge the Digital and Physical in Your Maker Classroom | EdSurge News

I don’t think the author quite understands what augmented vs virtual reality means, but it is still a pretty good list. I would add Makey Makeys to item 2 also.

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