As I dove deeper into UX design, I began to question my approach to classroom systems and course architecture. One of the key ideas in UX is to build systems that people will intuitively understand rather than trying to get people to fit into a system. Yet, in classrooms, I had spent hours teaching procedures. I had designed the physical spaces with little thought to what students could figure out on their own. I hadn’t even considered the “user experience” of my pedagogy, classroom management, or classroom space. UX design was a game-changer for me.
Eight great tips on designing courses that are applicable at all grade levels.