For those of you using Chromebooks in their instruction, the chart below is a great resource to keep handy. The chart is based on insights collected from Chromebook Help. As is the case with Google Drive Guidelines chart, the purpose of this work is to provide teachers and educators (and students) with a quick and easy way to access, search and find almost anything related to Chromebooks
Players seek risks, challenges, rewards, and recognition when they play a game. Application of various game mechanics to learning experiences can help fulfill these ‘human motivations’. When you design a learning game, you need to choose mechanics that seem appealing for your students, whilst also ensuring that they gel well with the context and the…
During the 2015-16 school year, I visited schools across the nation to see how technology can transform teaching and learning. The changes I’ve seen have been exciting, meaningful, and more often than not, challenging to get right. The “digital divide” is still very real. In places like Eminence, Kentucky, we’ve seen how creative school leaders have found…
Overcome the evil twin of the learning curve. Source: A mathematical model of the “forgetting curve” proves learning is hard Reviewing information is not enough to remember, time has to pass to reinforce the memorization of the informaiton.
New research conducted by Allison Gabriel, McClelland Professor of Management and Organizations and University Distinguished Scholar in the University of Arizona Eller College of Management, suggests that the camera may be partially to blame. Gabriel’s research, published in the Journal of Applied Psychology, looks at the role of cameras in employee fatigue and explores whether these feelings are…
BRANSON: Well I mean, I think, I find that some American companies are anything but good at motivating people. And I find that hard to understand, because if you’ve got a happy, motivated group of people you’re working with, you can achieve anything. And you know, you can ride the good times together, you can…
A math program that endorses drills and pain as the foundational element of math instruction (rather than a supporting element) and as a prerequisite for creative mathematical thought (rather than a co-requisite) inhibits the student and the teacher both, diminishing the student’s interest in producing that creativity and the teacher’s ability to notice it. Source: Drill-Based…