According to research from Office Team, 63% of senior managers said their company is “very supportive of their staff’s efforts to achieve work-life balance.” However, only 34% of employees agreed with this statement.
This is a significant change from a similar work-life survey conducted 10 years ago in which 45% of senior managers characterized their company as very supportive, while 53% of employees did.
From February 12 through February 14, the Ohio Educational Technology Conference will take place at the Greater Columbus Convention Center in Columbus, Ohio. This is the 20th year that I’ve attended the conference, so it’s becoming second nature. I will be presenting twice. First up will be my 5 minute ignite style FREdTalk presentation on Wednesday, February…
Over the past decade, academic research has increasingly examined issues of multitasking and distraction as people try to squeeze more activities into their busy lives. Prior to the Internet age, some cognition science research focused on how behavior might be better understood, improved and made more efficient in business, hospital or other high-pressure settings. But…
Apple is losing its grip on American classrooms, which technology companies have long used to hook students on their brands for life.Over the last three years, Apple’s iPads and Mac notebooks — which accounted for about half of the mobile devices shipped to schools in the United States in 2013 — have steadily lost ground to Chromebooks, inexpensive…
When I see a great light display, I rarely consider the effort and meticulous planning that goes into it. While I was going through my decorating process on Friday, I couldn’t help but think of the parallel to our classrooms. When great instruction is happening in our classrooms, we often don’t think of the effort…
Players seek risks, challenges, rewards, and recognition when they play a game. Application of various game mechanics to learning experiences can help fulfill these ‘human motivations’. When you design a learning game, you need to choose mechanics that seem appealing for your students, whilst also ensuring that they gel well with the context and the…
In early 2020 I was tapped to design an onboarding program for three new Instructional Designers that would be added to our team in the coming months. I decided to take a multi-modal approach to designing the onboarding experience, balancing consistent, online, low-touch eLearning experiences with high-touch, rich, interactive, learner-centered constructivist activities. Now that it’s…