According to research from Office Team, 63% of senior managers said their company is “very supportive of their staff’s efforts to achieve work-life balance.” However, only 34% of employees agreed with this statement.
This is a significant change from a similar work-life survey conducted 10 years ago in which 45% of senior managers characterized their company as very supportive, while 53% of employees did.
Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Source: Young people who play video games have higher moral reasoning skills – inews.co.uk I really don’t mean to toot the video gaming horn, but video gaming and educational technology are very much…
Soon we’ll start automatically enrolling users in 2SV if their accounts are appropriately configured. (You can check the status of your account in our Security Checkup). Using their mobile device to sign in gives people a safer and more secure authentication experience than passwords alone. Source: A simpler and safer future — without passwords When we…
Recent technological advances have affected many areas of our lives: the way we communicate, collaborate, learn, and, of course, teach. Along with that, those advances necessitated an expansion of our vocabulary, producing definitions such as digital natives, digital immigrants, and, the topic of this post — “21st-century teacher.” Source: 15 Characteristics of a 21st-Century Teacher…
Today, we’re introducing five new time-saving features designed to speed up and simplify the way you work, so you can focus on bringing your team’s ideas to life. Source: Five new ways to reach your goals faster with G Suite Action items are going to be huge with ELA teachers. Not only will you be…
In nationally representative yearly surveys of United States 8th, 10th, and 12th graders 1991–2016 (N = 1.1 million), psychological well-being (measured by self-esteem, life satisfaction, and happiness) suddenly decreased after 2012. Adolescents who spent more time on electronic communication and screens (e.g., social media, the Internet, texting, gaming) and less time on nonscreen activities (e.g.,…