{Comic} Vacation is Over

Audiobooks are a valid listening component, providing rich exposure to sophisticated spoken words in school and at home. We’ve seen evidence of this in the work we do at Tales2go, but wanted to be more rigorous in our approach and have data to support our argument. We contracted with WestEd, a leading educational research nonprofit,…
Scratch Blocks brings together two different programming “grammars” that we have designed over the past decade. The standard Scratch grammar uses blocks that snap together vertically, much like LEGO bricks. For our ScratchJr software, intended for younger children, we developed blocks that are labelled with icons rather than words, and snap together horizontally rather than…
Scratch is a great introduction to programming. By using code blocks, students and staff can quickly assemble a working program. But, the limitations of Scratch become more and more apparent as you try to create more sophisticated programs. That’s where Pico-8 from Lexaloffle comes in. Pico-8 – the programmable virtual game console The Pico-8 is a…
Grade 8 science teacher revolutionizes classroom by making it a year long RPG Another example of gamification in the classroom. Another Google Docs/Google Keep tip: Easily store standards A great way to use Google Keep along with Google Docs. Creative Commons Search helps you and your students find legal multimedia Help students find licensed media…
Now that school is back in session, many high schoolers have new phones, new computers and new privileges for using their devices – and new responsibilities too. High schoolers today are more technology-savvy than average adults. While many people think that young people use their devices primarily for video games and social networking, the reality…